January 2018 Doomsday
Abyss Sirius
01/17/18
Sirius, who succumbed to the power of the Abyss...
This character is a part of the "Distorted Armonia" alternate world release.
In Distorted Armonia's Apostadero, the Armonian Saint, which is undergoing a final rehabilitation, has received extraneous information from its agent [Sariel].
I witnessed a warrior of black armor who slaughtered an army of abyss in Armonia El Templo ...
However, the agent [Sariel] did not return after being attacked by the Warrior of the Black Armor, and only the surviving Paladin at his sacrifice reported that he had seen and heard what he had seen and heard on his behalf.
In the outbreak of the war, the
Armonians encountered an abyss army led by Navas at El Templo, and the
Saints and Paladins encountered the Warriors of the Black Army, who killed all moving beings that were captivated by madness. The executioner [Anise] collides with him, but on a single strike she is wounded badly and the saint protects her and retreats to Apostadero. It was said that the eyes of the executor who had been sent to Apostadero as she fell down were full of shock and despair.
STR: 80
AGI: 50
HP: 85
DEX: 40
INT: 40
SEN: 40
[Abyss Sirus]'s exclusive stance [Tyrfing] is a close combat stance that is used by wielding two swords. Has a attack cycle of 4 hits and also can [Block] attacks just like a [Shield].
The concept of [Abyss Sirius]'s stance is based on Bloodied Battle, in which [Self] and the [Enemy] is damaged together during the battle just like [Executor Anise] which was released last month with [Saint Berthe]. However, the idea of [Tyrfing] is different from the [Pura] stance it is not a [Burst Dealer] which does enormous amounts of damage, but rather devlop as a [Sustainable Dealer] that increases it's damage through attacks over time.
[Abyss Sirius]'s Personal Skill is [Berserker] which is a buff that is only applied to [Abyss Sirius]
However, It has it's own special effects that are different from the effects of [Executor Anise]; They will affect certain skils of [Tyrfling]
[Tyrfing]'s first skill, [Oblivion] is a buff that gives him [Abyss Sword] status.
[Tyrfing] in [Abyss Sword] status increases the normal attack range and increases the critical damage greatly just like [Holy Sword] for [Crusader Daria]
But also [Tyrfing] also consumes HP while attacking the enemy with a normal hit, but the damage will be dealt to the enemy in porportion to the HP consumed.
[Tyrfling]'s second skill, [Imuditia] is an attack skill that cuts straight to the enemies.
It gives [Enemy] a [Void] status with a certain probability, and has special damage to [Broken Armor].
During [Berserker] state, the caster consumes loses HP and deals damage based on lost HP in proportion to the additional damage to the [Enemy] and then [Imuditaia] cooldown time greatly reduces if successfully hit.
It gives [Enemy] a [Mark of Death] status with a certain probability, and has damage damage special for [Greaves] and [Heavy Armor].
[Mark of Death] decreases the enemy's defense and attack power, and will be highly synergistic with the MCC and physical dealers included in the squad.
When using [Kaedes] skill in [Berserker] state, it consumes the caster's HP, giving additional damage in proportion to the lost HP of the [enemy], and using the skill to reduce cooldown for other skills except [Kaede].
[Tyrfling]'s fourth skill, [Maledicte] is an attack skill which targets one person. It is an attack skill with high skill attack power and ignore defense.
Like other skills in [Tyrfing], it gives additional damage in proportion to the HP lost in [Berserker] state, and when the enemy is killed through that skill, the cooldown time is reduced for this skill.
[Tyrfling]'s final skill, [Finish] is a special skill [Charging skill] is a wide-range attack skills to attack a number of enemies in a straight line.
This skill also deals additional damage in [Berserker] state in proportion to [Enemy's] lost HP, but does not reduce cooldown time unlike other [Tyring] skills.
[Finish] high damage and high defensive ignorance values, and casting can be done instantly during reuse, so I think you will be able to catch check and wide area dealing all at the same time.
However, since the cooldown time is relatively long, it is important to use the [Tyring] stance in [Berserker] state to quickly reduce the cooldown time.
Some of the advantages of [Doom Slave]:
- By using HP as an additional resource, you can greatly enhance general attack damage.
- Contributing to the weakness of the enemy through [Mark of Death] and [Void].
- Deals tons of damage to [Heavy Armor] users
- By using HP as an additional resource, you can greatly enhance general attack damage.
- Contributing to the weakness of the enemy through [Mark of Death] and [Void].
- Deals tons of damage to [Heavy Armor] users
On the other hand, the downside of [Doom Slave] is:
-has no air attacks.
/ N: ... you know ...)
- There is no viable ability to consume by continuously consuming HP when using the skill
- Long and long [Tyring] Standby time to cooldown of skills ...
[When using Doom Slaves]
● Doom Slaves also consume HP when using Skill, just like the Executor Anice. You should be good at HP management.
● The [Void] and [Death Mark] debuffs of [Doom Slave] ignore enemy resistance. It is very important to trigger the debuff to the enemy first, because it has a powerful effect [debuff].
● [Doom Slave] starts with normal attack and ends with normal attack. I think it is better to battle with strong general attack.
● Doom Slaves also consume HP when using Skill, just like the Executor Anice. You should be good at HP management.
● The [Void] and [Death Mark] debuffs of [Doom Slave] ignore enemy resistance. It is very important to trigger the debuff to the enemy first, because it has a powerful effect [debuff].
● [Doom Slave] starts with normal attack and ends with normal attack. I think it is better to battle with strong general attack.
[When dealing with
Doom Slaves ] ● Doom Slaves are also weakened when using [Berserker], like [Enforcer Anise]. [Heavy Armor] can be worn, but based on relatively weak defense, it is possible to check through fire attacks.
● Very vulnerable to magic attacks. Suppress the Doom Slave with strong magic.
● Doom Slaves can not attack the air. It is anticipated that checks against flying characters will also be effective.
● [Void] and [Mark of Death] are relatively short-lived, so it is important not to allow proximity to [Doom Slaves] during that duration.
Doom Slaves ] ● Doom Slaves are also weakened when using [Berserker], like [Enforcer Anise]. [Heavy Armor] can be worn, but based on relatively weak defense, it is possible to check through fire attacks.
● Very vulnerable to magic attacks. Suppress the Doom Slave with strong magic.
● Doom Slaves can not attack the air. It is anticipated that checks against flying characters will also be effective.
● [Void] and [Mark of Death] are relatively short-lived, so it is important not to allow proximity to [Doom Slaves] during that duration.
Until now, we informed you about new characters [Doom Slave] in January.
I
pray that you will save [Doom Slave] with the warm hand of the pioneer family, which has lost its original name , now lost its original name, and has been abandoned in the abyss.
Doom's article [Doom Slave], which has been stolen by the shadow of Armonia after completion, thank you very much for your love.
I
pray that you will save [Doom Slave] with the warm hand of the pioneer family, which has lost its original name , now lost its original name, and has been abandoned in the abyss.
Doom's article [Doom Slave], which has been stolen by the shadow of Armonia after completion, thank you very much for your love.
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